It was part of the cat-and-mouse game between the author and reader." īy the end of its run, the entire work contained over 800,000 words across at least 8,000 pages. All of this was supposed to be part of the experience. Practically everything that happened was a serious point of contention-a reason to argue, discuss, to generate pages and pages of heated dissertation on what everything means, and why certain things are good or bad. Hussie said, "The bigger the fandom got, the more controversial everything was. Vice noted that Homestuck was "wildly popular during its seven-year run" as of 2011 it was receiving an average of 600,000 unique visitors each day and as of 2015 it was receiving upwards of 1 million unique visitors a day. At one point, Hussie described working on Homestuck as less like a full-time job and more like an "all-encompassing lifestyle," saying that the time he spends on the work occupied something just short of all of his waking hours. However, there were often long gaps between updates, including a pause of over a year starting in 2013, and another long pause starting in 2015. Initially, Hussie updated Homestuck regularly, usually about three times a week. to tell a coherent story." While Hussie now controlled the main plot of the story and the characters' actions, he said that he still "visit fan blogs and forums" to figure out small things to add into Homestuck. Homestuck, like Hussie's previous works, started with reader-submitted commands for the characters to follow, but Hussie moved away from this style because, he said, the fan input method had grown "too unwieldy and made it difficult. Homestuck included images, text, Flash animations, and interactive elements. It tells the story of a group of four kids who play a computer game called Sburb and inadvertently cause the end of the world. Hussie produced the multimedia webcomic Homestuck, which started in April 2009 and ended in April 2016. Problem Sleuth would run for over 1,600 pages produced over one year, and during this time Hussie was creating up to 10 pages a day. In 2007, Hussie created the website MS Paint Adventures to host his comics its first three works were Jailbreak, Bard Quest, and Problem Sleuth. Hussie would post simple drawings with text, and other forum users suggesting commands for the game that Hussie would quickly respond to with a rapidly drawn image. This was posted on a discussion forum and took the appearance of a text-based graphical adventure game. He is best known as the creator of Homestuck, a multimedia webcomic presented in the style of a text-based graphical adventure game, as well as other works in a similar style that were hosted on his website MS Paint Adventures.Īndrew Hussie began posting Jailbreak in 2006. Andrew Hussie (born August 25, 1979) is an American author and artist.
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